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Excerpt 5:
Stimulation Addiction
Like sophistication, mental
over-stimulation distorts a child's perception of reality. If
allowed as a life style, a child can become bored and
dissatisfied with normal life. I don't know if only those who
naturally have a compulsive personality are affected by
over-stimulation, or if over-stimulation produces compulsive
behavior. I do know that boys/men are most susceptible to its
addiction. The desire for mental stimulation, like any
addiction, is insatiable and will lust for more quantity and
increased levels as it continues un-checked.
Stimulation addiction can
begin at two or three-years-old in children who are allowed to
sit mesmerized (hypnotized; compelled by fascination) in front
of a television for hours at a time. The colorful cartoons and
other surrealistic entertainment (inanimate objects like
plants, animals, and symbols that talk and move) create a
world for the child with more mental stimulation than the real
world can compete. Turning the sound up and sitting very close
are ways of becoming more a part of the fantasy world, while
shutting out distractions form the real world.
If parents are going to
allow any such entertainment for their children, a few
cautions are in order: ten or more feet away, sound no louder
than a person speaking normally in the room would be, and
limited time (like 15-30 minutes). Don't even start the
must-complete-a-program habit. When it is time to eat or go
somewhere, the program is turned off. Ideally, parents would
sit with their children to discuss the content of any program
they watch.
Anything that heightens the
illusion, "increases" the mesmerizing effect (large screen,
dark movie theater, surrealistic sound system, front row
seats, and ear deafening volume). A Star Wars, Raiders,
Jurassic Park, Tornado, or any other movie with special
graphic and audio affects can be entertaining, or a "trip,"
depending on the mental maturity of the viewer. Some eight to
twenty-year-old children will return many times to such movies
for repeated trips (or fixes). They don't go back to study the
plot or character development.
Notice that total
involvement of the senses, especially sound, is a key element
of stimulation addictions. Therefore, headphones play a vital
role for children who wish to turn off the real world and
escape into their fantasy world. I've never known a child to
"trip" to easy-listening or classical music. It requires the
loud, accented beat of rock, rap, or heavy metal to block the
mind from reality and replace it with fantasy. Headphones
allow a child to exist in a fantasy world of his own making
where there are no rules, no work, and no adults.
Video games, either on the
TV or on an arcade machine, can also induce stimulation
addiction. I've known parents who have experienced extreme
trauma in breaking their child from an addiction to Mario
Brothers, Donkey Kong, or other equally exciting games. A
child can play these games for H-O-U-R-S, and they become
better than their parents over night (a side attraction). Even
an adult can get hooked on video games or the computer with
its infinite variety. Immature children don't have a chance
against this level of mental stimulation. Parents would do
well to limit their children's use of video games or on the
computer to less than an hour-per-day; and only "after" all
home duties, studies, and at least some form of physical
exercises have been completed.
Video music is an even more
intense experience. Many music videos add violence, sex, and
the occult for heightened experiences. Children as young as
twelve-years-old have been known to move into pornography,
sexual experiences, and witchcraft under music video
influence. Each of these areas is compulsively additive
itself. When combined with the sensory stimulation of music
videos they create an almost unbreakable hold on a child. The
next logical step is to escape reality through drugs (suicide
by degree) or by actual suicide (which is the number one
killer of teens today). Children have no need for escape from
reality. They haven't even experienced what reality is yet.
Rock, rap, heavy metal, music videos' and games like Dungeons
and Dragons or Magic -- the Gathering, by Wizards of the Coast
would be forbidden in my home.
A child can also become
warped in regard to reality when he has "too many" adult
experiences, "too young" for his emotional stability. When he
has already been everywhere and done everything by the time he
is fourteen or fifteen, it will be difficult for him to relate
to the real world. School, family, church, and even his
friends will appear dull to him. A pattern will have been set
for him to always seek ever-increasing stimulation. There used
to be an old saying that went something like this: "how are
you going to keep them down on the farm after they've see
Pariee." A child becomes dissatisfied with the reality of
life, if he experiences too much stimulation.
This excerpt comes
from What the Bible Says About . . . Child Training.
It is available at your favorite Christian book store, or from
the author.
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